This book offers more than the subtitle promises; from some viewpoints there is only a short distance between The Lord of the Rings and Game of Thrones. Kellyann Fitzpatrick's investigation of neomedievalism is both deeper and more expansive than the title suggests. It ranges temporally from the nineteenth century to the present, and across novels, art, film and television, and card and video games, as well as academic neomedievalisms. The range of material Fitzpatrick examines reflects the pervasiveness of recreations of the Middle Ages in modern Western popular culture. The book is arranged by “theme and medium” (p. xxi) rather than in chronological order and divided into three sections: “Producing Neomedievalism,” “Shaping Neomedievalism,” and “Playing Neomedievalism.” It is clearly written and accessible in this sense to its intended audiences both within and outside the academy. Neomedievalism, Popular Culture, and the Academy makes a significant contribution to the field of...

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